One's affiliation simply refers to their membership or association with one, or more, major group.
In general an individual cannot be a full member of more than one House at a time, though Houses can be more tolerant of cult membership, depending on the respective House and cult in question. The same can be said of cults. Any citizen who plans to spread their allegiances must do so with care.
Each House represents one of the six Major Aspects of Nodd's world and their rituals and beliefs represent that wholly. Joining a House is the primary way to learn the most powerful magics but requires a dedication of the individual to the House's particular way of thinking and beliefs.
The six arcane houses are:
- House Viviria, encompassing the Aspect of Life
- House Umbrasia, encompassing the Aspect of Death
- House Vorn, encompassing the Aspect of Flesh
- House Psilysium, encompassing the Aspect of Mind
- House Omnillian, encompassing the Aspect of Control
- House Morphoria, encompassing the Aspect of Change
Numerous cults exist, but the most prominent and known include:
- Cult of Byle, a cult focused on filth of various sorts
- Cult of Amyrnum, a cult that pursues a universal definition of beauty
- Cult of Quelsh, a strange cult that attempts to resist and endure the city's darkness
- Cult of Gorgharia, a cult that believes in power through consumption
- Cult of the Nameless, a cult that sacrifice self identity while active in its halls