From Arcanet
Jump to navigation Jump to search
No edit summary
No edit summary
Line 3: Line 3:
In general an individual cannot be a full member of more than one House at a time, though Houses can be more tolerant of cult membership, depending on the respective House and cult in question. The same can be said of cults. Any citizen who plans to spread their allegiances must do so with care.
In general an individual cannot be a full member of more than one House at a time, though Houses can be more tolerant of cult membership, depending on the respective House and cult in question. The same can be said of cults. Any citizen who plans to spread their allegiances must do so with care.


====The Six Arcane Houses====
Each House represents one of the six [[Major Aspects|Major Aspects]] of Nodd's world and their rituals and beliefs represent that wholly. Joining a House is the primary way to learn the most powerful magics but requires a dedication of the individual to the House's particular way of thinking and beliefs.
Each House represents one of the six [[Major Aspects|Major Aspects]] of Nodd's world and their rituals and beliefs represent that wholly. Joining a House is the primary way to learn the most powerful magics but requires a dedication of the individual to the House's particular way of thinking and beliefs.


The six arcane houses are:
Each House has a [[citygod]] at its head, though this position can be seen as a dubious honor at best due to their wildly corrupted natures. Even so there are many who aspire for the role or similar in search of the power it brings.
 
*[[House Viviria]], encompassing the [[Major Aspects|Aspect of Life]]
*[[House Viviria]], encompassing the [[Major Aspects|Aspect of Life]]
*[[House Umbrasia]], encompassing the [[Major Aspects|Aspect of Death]]
*[[House Umbrasia]], encompassing the [[Major Aspects|Aspect of Death]]
Line 13: Line 15:
*[[House Morphoria]], encompassing the [[Major Aspects|Aspect of Change]]
*[[House Morphoria]], encompassing the [[Major Aspects|Aspect of Change]]


====Cults====
Numerous cults exist and are constantly vying for power, membership, and recognition. Cults have immense variety in their goals - some aspire to become fully recognized as Houses by the council while others could be seen as hardly more than a celebrated book club.
Numerous cults exist and are constantly vying for power, membership, and recognition. Cults have immense variety in their goals - some aspire to become fully recognized as Houses by the council while others could be seen as hardly more than a celebrated book club.



Revision as of 01:23, 5 January 2022

One's affiliation simply refers to their membership or association with one, or more, major group.

In general an individual cannot be a full member of more than one House at a time, though Houses can be more tolerant of cult membership, depending on the respective House and cult in question. The same can be said of cults. Any citizen who plans to spread their allegiances must do so with care.

The Six Arcane Houses

Each House represents one of the six Major Aspects of Nodd's world and their rituals and beliefs represent that wholly. Joining a House is the primary way to learn the most powerful magics but requires a dedication of the individual to the House's particular way of thinking and beliefs.

Each House has a citygod at its head, though this position can be seen as a dubious honor at best due to their wildly corrupted natures. Even so there are many who aspire for the role or similar in search of the power it brings.

Cults

Numerous cults exist and are constantly vying for power, membership, and recognition. Cults have immense variety in their goals - some aspire to become fully recognized as Houses by the council while others could be seen as hardly more than a celebrated book club.

The most prominent and known include: