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==Summary==
==Summary==
Houses and Cults make up the major factions of Nodd, each with their own purview. Houses are larger than Cults, as they are backed by [[Citygods]] and each represent a [[Aspects|Aspect]] of Nodd. There are six Houses in total, each with their own district within the City. Living in a House's district does not require membership in said House, with membership typically being reserved for practicing mages. Houses all compete with one another and their relationships amongst one another vary, but typically a citizen may only be a member of a single House: should they leave, they are rarely welcomed back.
Houses and Cults make up the major factions of Nodd, each with their own purview. Houses are larger than Cults, as they are backed by [[Citygods]] and each represent an [[aspects|aspect]] of Nodd. There are six Houses in total, each with their own district within the City. Living in a House's district does not require membership in said House, with membership typically being reserved for practicing mages. Houses all compete with one another and their relationships amongst one another vary, but typically a citizen may only be a member of a single House; should they leave, they are rarely welcomed back.  


Cults are more varied than Houses in strength and size, from a small group of friends to a full organization. Cults spring up around a variety of themes, not all of which are solidly defined: the most lighthearted of which may be seen as merely a themed party during a night out. Larger Cults are typically more organized and possess a stronger theme, and compete amongst each other similarly to Houses: the largest of them hope to be recognized as a House proper. Affiliation with a House does not stop one from joining a Cult, but it may complicate one's situation with either group depending on the circumstances.
Cults are more varied than Houses in strength and size, from a small group of mages to a full organization. Cults spring up around a variety of themes, not all of which are solidly defined: the most lighthearted of which may be seen as merely a themed party during a night out. Larger Cults are typically more organized, have access to more resources, and possess a stronger theme, and compete amongst each other similarly to Houses: the largest of them hope to be recognized as a House proper. Affiliation with a House does not stop one from joining a Cult, but it may complicate one's situation with either group depending on the circumstances.
 
Many mages choose to go their own way, and refrain from joining any such organization. These are known as [[agnostic]] mages.


==List of Houses==
==List of Houses==
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*[[Cult of Byle]], founded by [[Orpus Byle]], focuses upon filth and sensations of disgust.
*[[Cult of Byle]], founded by [[Orpus Byle]], focuses upon filth and sensations of disgust.
*[[Cult of Amyrnum]], founded by [[Othetis Voyan]], focuses upon exploring the idea of beauty.
*[[Cult of Amyrnum]], founded by [[Othetis Voyan]], focuses upon exploring the idea of beauty.
*[[Cult of Quelsh]], founded by [[Flisk Prismsnout]], focuses upon resisting the temptation of Nodd.
*[[Cult of Quelsh]], founded by [[Flisk Primsnout]], focuses upon resisting the temptation of Nodd.
*[[Cult of Gorgharia]], founded by [[Uggrid Kroath]], focuses upon gaining power through consumption.
*[[Cult of Gorgharia]], founded by [[Uggrid Kroath]], focuses upon gaining power through consumption.
*[[Cult of the Nameless]], led by [[The Ichor]], focuses upon the sacrifice of one's identity.
*[[Cult of the Nameless]], led by [[The Ichor]], focuses upon the sacrifice of one's identity.


[[Category:Major Concept]]
[[Category:Major Concept]]

Revision as of 08:27, 18 June 2024

Summary

Houses and Cults make up the major factions of Nodd, each with their own purview. Houses are larger than Cults, as they are backed by Citygods and each represent an aspect of Nodd. There are six Houses in total, each with their own district within the City. Living in a House's district does not require membership in said House, with membership typically being reserved for practicing mages. Houses all compete with one another and their relationships amongst one another vary, but typically a citizen may only be a member of a single House; should they leave, they are rarely welcomed back.

Cults are more varied than Houses in strength and size, from a small group of mages to a full organization. Cults spring up around a variety of themes, not all of which are solidly defined: the most lighthearted of which may be seen as merely a themed party during a night out. Larger Cults are typically more organized, have access to more resources, and possess a stronger theme, and compete amongst each other similarly to Houses: the largest of them hope to be recognized as a House proper. Affiliation with a House does not stop one from joining a Cult, but it may complicate one's situation with either group depending on the circumstances.

Many mages choose to go their own way, and refrain from joining any such organization. These are known as agnostic mages.

List of Houses

List of Notable Cults