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{{Location|
{{Location|
|name=The Viviria Citadel
|name=The Umbrasia Citadel
|locationimage=viviriacitadel.jpg
|locationimage=umbrasiacitadel.jpg
|locatedin=[[Viviria District]]
|locatedin=[[Umbrasia District]]
|arcanogram=viviriacitadelarcanogram.jpg
|arcanogram=umbrasiacitadelarcanogram.jpg
|owner=
|owner=
|map=viviriacitadelmap.jpg
|map=umbrasiacitadelmap.jpg
|summary=The towering obelisk at the heart of the [[Umbrasia District]]. Merely gazing upon the dramatic arches and sharp points of its towers and architecture can send a shiver down one's spine.
|summary=The Umbrasia Citadel is a towering structure deep within the [[Umbrasia District]]. The citadel's design is reminiscent of a grand cathedral. It is a solemn looking building, featuring prominent, dramatic arches and sharply pointed spires. The [[Citygod|citygod]] of house Umbrasia, [[Illa Phasmere]], is contained inside the highest floor of the tallest spire, overlooking the rest of the district from within.
|services=The basement levels of the citadel contain Umbrasia's catacombs. They are something of an unusual sight in Nodd due to resurrection and its mechanics.  The remains of some of the House's most notable members who found [[Slang_and_Colloquialisms#Final Death|final death]] can be found in the catacombs. Rituals are performed to offer tribute to the deceased spirits and often advice or direction is sought from the spirits.
|services=The ground floor of the citadel, along with a handful of floors just above, are dedicated to Umbrasia's ritual halls. Umbrasian mages use these spaces to work their magics, performing various rites communing with the spirits of the dead, whether to speak with them or offer tribute.


The surface level entry to the citadel and its lower floors hold Umbrasia's many ritual halls. These halls are where House mages perform rituals and summon spirits of those departed for a brief time.
The basement levels serve as catacombs - an odd sight in Nodd, given how remains are typically treated. Interred within are some of Umbrasia's most respected members who have found their [[Slang_and_Colloquialisms#Final Death|final death]]. They are treated respectfully, and their spirits are often consulted for advice.


The middle floors of the citadel contain labs and theaters where House Umbrasia mages perform their work and research into necromantic magics as well as autopsy and study the deceased. Umbrasia's work with necromancy focuses around the deceased and animation rather than an attempt to return "true life" to a body, as that is left to the council proper. It should be noted that all interactions with the deceased are done with the utmost respect by merit of Umbrasia's beliefs about death.
Above the ritual halls, in the middle levels of the citadel, there are a number of floors dedicated to laboratories and autopsy theaters. Dormitories for house members are also found here, with more desirable dormitories set aside for more prestigious house members. On these floors, Umbrasian mages research into the [[Death Aspect]]. Their research is done with respect for the deceased, due to the beliefs of the typical Umbrasian. Research into reanimating a dead body is allowed, though limited - true resurrections remain the purview of the [[The Council|Council]], by the Council's command. A mage seeking to reanimate dead flesh typically creates something akin to a construct.


The highest levels of the citadel house the dying chambers. These are specialized chambers which offer specific and relatively controlled means of death and offer the opportunity to experience and explore that particular demise.. for those with enough bravery or faith to do so.
The highest levels of the citadel are dedicated to 'dying chambers'. Within these specialized chambers, an individual can experience a specific death in a controlled manner. They are used to explore the moment of death and the effects a given circumstance has upon death.
|atmosphere=Any citizen stepping into the citadel of House Umbrasia can the calming pall of its environment overtake them. The citadel interior is almost excessively expansive and would be awe inspiring for the right viewer, though perhaps smothering to others. Footsteps echo long distances and the soft, sonorous sounds of whispered conversations are almost always audible - even when nobody is around to have them. Sightings and manifestations of deceased or their emotions are commonplace within the citadel's mournful walls. The mages who walk its corridors all seem to move with an eerily similar and somber gait, drifting smoothly towards their next task.  
|atmosphere=The Umbrasia citadel instills many emotions in those who find themselves upon it's grounds. The environment is deathly calm, a calmness which tends to spread to visitors. The interior is expansive and impressive, and inspires a sense of awe - or perhaps a mournful impotence, depending upon the guest. The echoed sounds of footsteps and whispered conversations are constant, regardless if one is alone or not. Manifestations of the deceased are commonplace in the citadel's halls. Those who work within the citadel tend to move in an eerie and quiet manner, as though simply drifting towards their destination.
|history=
|history=
|byledetails=
|byledetails=
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*Dying chambers
*Dying chambers
|gallery=
|gallery=
|featured=|credits=
|featured=
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}}
}}

Latest revision as of 17:44, 12 August 2024

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Summary

The Umbrasia Citadel is a towering structure deep within the Umbrasia District. The citadel's design is reminiscent of a grand cathedral. It is a solemn looking building, featuring prominent, dramatic arches and sharply pointed spires. The citygod of house Umbrasia, Illa Phasmere, is contained inside the highest floor of the tallest spire, overlooking the rest of the district from within.

Services

The ground floor of the citadel, along with a handful of floors just above, are dedicated to Umbrasia's ritual halls. Umbrasian mages use these spaces to work their magics, performing various rites communing with the spirits of the dead, whether to speak with them or offer tribute.

The basement levels serve as catacombs - an odd sight in Nodd, given how remains are typically treated. Interred within are some of Umbrasia's most respected members who have found their final death. They are treated respectfully, and their spirits are often consulted for advice.

Above the ritual halls, in the middle levels of the citadel, there are a number of floors dedicated to laboratories and autopsy theaters. Dormitories for house members are also found here, with more desirable dormitories set aside for more prestigious house members. On these floors, Umbrasian mages research into the Death Aspect. Their research is done with respect for the deceased, due to the beliefs of the typical Umbrasian. Research into reanimating a dead body is allowed, though limited - true resurrections remain the purview of the Council, by the Council's command. A mage seeking to reanimate dead flesh typically creates something akin to a construct.

The highest levels of the citadel are dedicated to 'dying chambers'. Within these specialized chambers, an individual can experience a specific death in a controlled manner. They are used to explore the moment of death and the effects a given circumstance has upon death.

Atmosphere

The Umbrasia citadel instills many emotions in those who find themselves upon it's grounds. The environment is deathly calm, a calmness which tends to spread to visitors. The interior is expansive and impressive, and inspires a sense of awe - or perhaps a mournful impotence, depending upon the guest. The echoed sounds of footsteps and whispered conversations are constant, regardless if one is alone or not. Manifestations of the deceased are commonplace in the citadel's halls. Those who work within the citadel tend to move in an eerie and quiet manner, as though simply drifting towards their destination.


Point(s) of Interest

  • Catacombs
  • Respite Rooms
  • Dormitories
  • Necromancy labs
  • Autopsy theaters
  • Dying chambers