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Summary

The towering cathedral-like building at the heart of the Umbrasia District. Merely gazing upon the dramatic arches and sharp points of its towers and architecture can send a shiver down one's spine. Illa Phasmere is the citygod of House Umbrasia and is contained within the citadel.

Services

The basement levels of the citadel contain Umbrasia's catacombs. They are something of an unusual sight in Nodd due to resurrection and its mechanics. The remains of some of the House's most notable members who found final death can be found in the catacombs. Rituals are performed to offer tribute to the deceased and often advice or direction is sought from the spirits.

The surface level entry to the citadel and the lower floors above it hold Umbrasia's many ritual halls. These halls are where House mages perform rites to summon spirits of those departed for a brief time.

The middle floors of the citadel contain labs and theaters where House Umbrasia mages perform their work and research into necromantic magics as well as autopsy and study the deceased. Umbrasia's work with necromancy focuses around the deceased and animation rather than an attempt to return "true life" to a body, as that is left to the council proper. It should be noted that all interactions with the deceased are done with the utmost respect by merit of Umbrasia's beliefs about death. These levels also contain Umbrasia's dormitories which vary in size and offerings depending on one's rank and renown alike.

The highest levels of the citadel house the dying chambers. These are specialized chambers which offer specific and relatively controlled means of death and offer the opportunity to experience and explore that particular demise.

The absolute apex of the citadel is where the citygod Illa Phasmere is contained.

Atmosphere

Any citizen stepping into the citadel of House Umbrasia can feel the calming pall of its environment overtake them. The citadel interior is almost excessively expansive and could inspire a sense of awe or impotence, depending on the viewer. Footsteps echo long distances and the soft, sonorous sounds of whispered conversations are almost always audible - even when nobody is around to have them. Sightings and manifestations of deceased or their emotions are commonplace within the citadel's mournful walls. The mages who walk its corridors all seem to move with an eerily similar and somber gait, drifting smoothly towards their next task.


Point(s) of Interest

  • Catacombs
  • Respite Rooms
  • Dormitories
  • Necromancy labs
  • Autopsy theaters
  • Dying chambers