From Arcanet
Jump to navigation Jump to search
Sunaseth (talk | contribs)
WIP rewrite
Sunaseth (talk | contribs)
Rewrite
Line 1: Line 1:
__NOTOC__ __NOEDITSECTION__
__NOTOC__ __NOEDITSECTION__
(This whole thing is still WIP, I got to control aspect and I'm still working on it. I hope I didn't trim too much! -Suna)
Aspects are schools of thought that govern many things in Nodd, including both personal philosophy and magical theory.
Aspects are schools of thought that govern many things in Nodd, including both personal philosophy and magical theory.


Line 26: Line 25:


===[[Control Aspect|The Aspect of Control]]===
===[[Control Aspect|The Aspect of Control]]===
The Aspect of Control deals with the need to understand the working of things. It might be easy to confuse with Change due to the perception of similarity but the two are near opposite in Nodd's context. A desire to understand the process of something, to reproduce it, modify it, and ideally improve it, is to embody the Aspect of Control. Someone who embraces this aspect believes almost anything can be improved upon, and should be, and it is there they seek to exert their control.
The aspect of control focuses on how things work. A devotee of control seeks to understand and reproduce a given process, to exert their dominion upon all things, that everything can and should be improved upon. Control is a maddening thing to chase after, given Nodd's innate chaos, and a devotee who seeks to understand control with an orderly manner of thinking is unlikely to get very far.
 
The mages of House Omnillian exemplify this best in their endless efforts to study and find further ways to refine, use, and take advantage of gloam. They perform vivisections to understand the body and seek new truths and view magic as a formulaic way of manipulating existence itself. But one should be careful to not confuse Control with Order, for the Aspect of Control has no need of orderly notions or thinking.


It is the primary aspect of [[House Omnillian|house Omnillian]].
===[[Change Aspect|The Aspect of Change]]===
===[[Change Aspect|The Aspect of Change]]===
The Aspect of Change is the final aspect and it embraces the natural need for all things to not remain as they are. While Control demands an understanding of processes, Change cares not so long as the end result is different and remarkable. Change can be seen in almost every aspect of a citizen's life; physical, social, mental, magical, and so forth. But those who deeply align with the Aspect of Change take it a step further - they believe that the real beauty in existing is the way in which things can shift over time. One situation, body, shape, or life is as good as the next if you can swim freely between them and understand, ultimately, all are part of an immense, ever-changing system.
The aspect of change focuses upon the mutable nature of existence itself. A devotee of change finds innate beauty in the transitional nature of things, and understands that change is a powerful force in every aspect of life. A devotee of change is mercurial, leaving many things up to chance as they care little for predictability. To understand change is to experience it, and a devotee is likely to alter themselves and others in order to gain further insight.
 
The mages of House Morphoria take this aspect quite literally in their tendency to alter themselves and those around them, as well as leave things up to chance. There's simply no need for predictability when all you want is for anything at all to happen - you need only make sure <i>something</i> happens.


It is the primary aspect of [[House Morphoria|house Morphoria]]


[[Category:Major Concept]]
[[Category:Major Concept]]

Revision as of 16:05, 19 June 2024

Aspects are schools of thought that govern many things in Nodd, including both personal philosophy and magical theory.

Understanding the benefits and limitations of aspects is important, as many things in Nodd are said to be inherently influenced by one or more aspects. Many species are said to be aspected in one way or another, such as aslyne towards the Death Aspect. This only speaks to the underlying concept of what a slyne is, and holds no restrictions over what an individual may devote themselves to: a slyne could very well become a Vivirian mage despite Viviria's life aspect.

The Aspect of Life

The aspect of life is focused upon growth without moderation or boundary. A devotee of the life aspect finds beauty in the untamed growth of life, no matter the cost. The life aspect in it's purest form can be a destructive force: plant roots entangling and choking one another, beasts overpopulating and bringing famine, tumorous growths sapping one's strength. Similarly, it can be beneficial: healing the body or rejuvenating the land.

It is the primary aspect of house Viviria.

The Aspect of Death

The aspect of death is focused upon it's namesake, in all it's incarnations, seeing it as part of a grand cycle. Death is the fuel by which all other things turn: the soil requires replenishment in much the same way a full belly requires a sacrifice. Devotees of death may very well see the value in all other aspects, but revere death with the belief it is the aspect which gives the others meaning.

It is the primary aspect of house Umbrasia.

The Aspect of Flesh

The aspect of flesh is focused on the body and it's sensations. Pleasure and pain are both parts of this aspect, and a devotee seeks to understand both thoroughly. Each sensation is to a treasure thought to reveal a new truth - whether a taste on the tongue, the sting of a lash, or the depths of carnal bliss.

It is the primary aspect of house Vorn.

The Aspect of Mind

The aspect of mind is focused on knowledge, thoughts, questions and perceptions. Devotees believe that the mind is the source of one's reality, often seeking to gain new knowledge or explore new ideas merely for the joy of it, no matter how useful the result of these pursuits may be. Devotees welcome altered mental states for the new understanding such states bring.

It is the primary aspect of house Psilysium.

The Aspect of Control

The aspect of control focuses on how things work. A devotee of control seeks to understand and reproduce a given process, to exert their dominion upon all things, that everything can and should be improved upon. Control is a maddening thing to chase after, given Nodd's innate chaos, and a devotee who seeks to understand control with an orderly manner of thinking is unlikely to get very far.

It is the primary aspect of house Omnillian.

The Aspect of Change

The aspect of change focuses upon the mutable nature of existence itself. A devotee of change finds innate beauty in the transitional nature of things, and understands that change is a powerful force in every aspect of life. A devotee of change is mercurial, leaving many things up to chance as they care little for predictability. To understand change is to experience it, and a devotee is likely to alter themselves and others in order to gain further insight.

It is the primary aspect of house Morphoria