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Aspects | (This whole thing is still WIP, I got to control aspect and I'm still working on it. I hope I didn't trim too much! -Suna) | ||
Aspects are schools of thought that govern many things in Nodd, including both personal philosophy and magical theory. | |||
Understanding the benefits and limitations of aspects is important, as many things in Nodd are said to be inherently influenced by one or more aspects. Many species are said to be aspected in one way or another, such as a[[Slyne|slyne]] towards the [[Death Aspect]]. This only speaks to the underlying concept of what a slyne is, and holds no restrictions over what an individual may devote themselves to: a slyne could very well become a [[House Viviria|Vivirian]] mage despite Viviria's [[Life Aspect|life aspect]]. | |||
===[[Life Aspect|The Aspect of Life]]=== | ===[[Life Aspect|The Aspect of Life]]=== | ||
The | The aspect of life is focused upon growth without moderation or boundary. A devotee of the life aspect finds beauty in the untamed growth of life, no matter the cost. The life aspect in it's purest form can be a destructive force: plant roots entangling and choking one another, beasts overpopulating and bringing famine, tumorous growths sapping one's strength. Similarly, it can be beneficial: healing the body or rejuvenating the land. | ||
It is the primary aspect of [[House Viviria|house Viviria]]. | |||
===[[Death Aspect|The Aspect of Death]]=== | ===[[Death Aspect|The Aspect of Death]]=== | ||
The aspect of death is focused upon it's namesake, in all it's incarnations, seeing it as part of a grand cycle. Death is the fuel by which all other things turn: the soil requires replenishment in much the same way a full belly requires a sacrifice. Devotees of death may very well see the value in all other aspects, but revere death with the belief it is the aspect which gives the others meaning. | |||
It is the primary aspect of [[House Umbrasia|house Umbrasia]]. | |||
===[[Flesh Aspect|The Aspect of Flesh]]=== | ===[[Flesh Aspect|The Aspect of Flesh]]=== | ||
The | The aspect of flesh is focused on the body and it's sensations. Pleasure and pain are both parts of this aspect, and a devotee seeks to understand both thoroughly. Each sensation is to a treasure thought to reveal a new truth - whether a taste on the tongue, the sting of a lash, or the depths of carnal bliss. | ||
It is the primary aspect of [[House Vorn|house Vorn]]. | |||
===[[Mind Aspect|The Aspect of Mind]]=== | ===[[Mind Aspect|The Aspect of Mind]]=== | ||
The | The aspect of mind is focused on knowledge, thoughts, questions and perceptions. Devotees believe that the mind is the source of one's reality, often seeking to gain new knowledge or explore new ideas merely for the joy of it, no matter how useful the result of these pursuits may be. Devotees welcome altered mental states for the new understanding such states bring. | ||
It is the primary aspect of [[House Psilysium|house Psilysium]]. | |||
===[[Control Aspect|The Aspect of Control]]=== | ===[[Control Aspect|The Aspect of Control]]=== |
Revision as of 03:20, 19 June 2024
(This whole thing is still WIP, I got to control aspect and I'm still working on it. I hope I didn't trim too much! -Suna) Aspects are schools of thought that govern many things in Nodd, including both personal philosophy and magical theory.
Understanding the benefits and limitations of aspects is important, as many things in Nodd are said to be inherently influenced by one or more aspects. Many species are said to be aspected in one way or another, such as aslyne towards the Death Aspect. This only speaks to the underlying concept of what a slyne is, and holds no restrictions over what an individual may devote themselves to: a slyne could very well become a Vivirian mage despite Viviria's life aspect.
The Aspect of Life
The aspect of life is focused upon growth without moderation or boundary. A devotee of the life aspect finds beauty in the untamed growth of life, no matter the cost. The life aspect in it's purest form can be a destructive force: plant roots entangling and choking one another, beasts overpopulating and bringing famine, tumorous growths sapping one's strength. Similarly, it can be beneficial: healing the body or rejuvenating the land.
It is the primary aspect of house Viviria.
The Aspect of Death
The aspect of death is focused upon it's namesake, in all it's incarnations, seeing it as part of a grand cycle. Death is the fuel by which all other things turn: the soil requires replenishment in much the same way a full belly requires a sacrifice. Devotees of death may very well see the value in all other aspects, but revere death with the belief it is the aspect which gives the others meaning.
It is the primary aspect of house Umbrasia.
The Aspect of Flesh
The aspect of flesh is focused on the body and it's sensations. Pleasure and pain are both parts of this aspect, and a devotee seeks to understand both thoroughly. Each sensation is to a treasure thought to reveal a new truth - whether a taste on the tongue, the sting of a lash, or the depths of carnal bliss.
It is the primary aspect of house Vorn.
The Aspect of Mind
The aspect of mind is focused on knowledge, thoughts, questions and perceptions. Devotees believe that the mind is the source of one's reality, often seeking to gain new knowledge or explore new ideas merely for the joy of it, no matter how useful the result of these pursuits may be. Devotees welcome altered mental states for the new understanding such states bring.
It is the primary aspect of house Psilysium.
The Aspect of Control
The Aspect of Control deals with the need to understand the working of things. It might be easy to confuse with Change due to the perception of similarity but the two are near opposite in Nodd's context. A desire to understand the process of something, to reproduce it, modify it, and ideally improve it, is to embody the Aspect of Control. Someone who embraces this aspect believes almost anything can be improved upon, and should be, and it is there they seek to exert their control.
The mages of House Omnillian exemplify this best in their endless efforts to study and find further ways to refine, use, and take advantage of gloam. They perform vivisections to understand the body and seek new truths and view magic as a formulaic way of manipulating existence itself. But one should be careful to not confuse Control with Order, for the Aspect of Control has no need of orderly notions or thinking.
The Aspect of Change
The Aspect of Change is the final aspect and it embraces the natural need for all things to not remain as they are. While Control demands an understanding of processes, Change cares not so long as the end result is different and remarkable. Change can be seen in almost every aspect of a citizen's life; physical, social, mental, magical, and so forth. But those who deeply align with the Aspect of Change take it a step further - they believe that the real beauty in existing is the way in which things can shift over time. One situation, body, shape, or life is as good as the next if you can swim freely between them and understand, ultimately, all are part of an immense, ever-changing system.
The mages of House Morphoria take this aspect quite literally in their tendency to alter themselves and those around them, as well as leave things up to chance. There's simply no need for predictability when all you want is for anything at all to happen - you need only make sure something happens.