From Arcanet
Revision as of 10:06, 2 January 2022 by Arcanet (talk | contribs)
Jump to navigation Jump to search
Affiliation Image
Affiliation Image


Affiliation Crest
Affiliation Crest
Affiliation Arcanogram
Affiliation Arcanogram
Affiliation Structure
Affiliation Structure
Citygod
Familiar
Affiliation Leader
Affiliation Leader
{{{familiarblurb}}}
{{{familiarblurb}}}
Notable Individuals

The House of Viviria is the house that represents the life aspect of magic. Viviria’s citygod is The Mothertoad, an immense aggregation of corrupted mephitoads. The house's official familiar is none other than the Mothertoad’s own spawn - mephitoads.

Magic

Their symbols include nature, immortality, and symbiosis. Viviria mages combat their opponents with the forces of nature.

Aesthetic

House Viviria's aesthetic is rife with vines, plant growths, and anything similarly organic in nature.

Sects

The Verdant Ones and the Hungry Ones are Viviria's two sects.

Sect Image
Sect Image
The Verdant Ones
Sect Image
Sect Image
The Hungry Ones
A typical Verdant One may be a bright but dreamy sort. Often appearing passive or reserved, there is an undeniable mystical quality to them. One may sense in these mages a great hidden power, reserved only for when it's most needed.

Botanists, shamans and mystics, elementalists and beast-tamers make up their fellowship, just to name a few.
This sect harnesses the brutality of nature, choosing to conquer and spread. Many Hungry Ones are essentially necromancers, selecting hosts both dead and alive to further their influence.

While a typical Hungry One may at times appear aggressive or controlling, they are also capable leaders. Some claim to give purpose and security to those who have surrendered to the hardships of Nodd.

Citadel

The house is choked with life, inside and out. It's hard to tell where the hive-like architecture ends and the plantlife begins; branches penetrate walls, roots sprawl along the floor, tamed only by persistent foot traffic. An incessant chorus of chirping and croaking can be heard, day or night. Bioluminescent pustules, insects, plants, and fungi provide the entirety of the building's light. Storm spells are maintained by the house's tempests, making it muggy and wet even indoors in many areas.


Image Gallery


* The character on the left in the topmost image belongs to Vetur