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A typical Restless One tends to be fiercely independent, and some go their own way shortly after being granted mageship. They tend to fear little beyond the loss of their freedom. | A typical Restless One tends to be fiercely independent, and some go their own way shortly after being granted mageship. They tend to fear little beyond the loss of their freedom. | ||
|citadel=Umbrasia's house is reminiscent of a tomb, dusty and cold. Wispy tapestries hang from the ceiling, and tall statues keep watch over the long, solemn hallways. The interior is dark and mostly lit only by pale blue candlelight. | |citadel=Umbrasia's house is reminiscent of a tomb, dusty and cold. Wispy tapestries hang from the ceiling, and tall statues keep watch over the long, solemn hallways. The interior is dark and mostly lit only by pale blue candlelight. | ||
|lair= | |lair=a | ||
|history=House Umbrasia was founded after the mothertoad stuff and all I think??? | |history=House Umbrasia was founded after the mothertoad stuff and all I think??? | ||
|gallery= | |gallery= | ||
}} | }} |
Revision as of 08:35, 1 January 2022
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Notable Individuals
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The house of Umbrasia is the house that represents the death aspect of magic. Umbrasia’s citygod is Illa Phasmere, a ghostly, skeletal abomination.
Magic
Their symbols include destruction, decay, darkness, ritual, mourning, revenge, sleep, solitude, meditation, and silence.
Aesthetic
The house’s official familiar is the squall, a creature whose scream causes their prey's fear of death to vanish.
Sects
Umbrasia's sects include the Languid Ones and the Restless Ones
The Languid Ones
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The Restless Ones
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This sect focuses on blood-healing.
A typical Languid One is a self-sufficient sort. They tend to be fastidious and well-kept, reliable and emotionally sturdy. Whether out of charity or habit, they often find themselves quietly righting the wrongs of others less capable. |
This sect focuses on avenging past deaths - of themselves and others.
A typical Restless One tends to be fiercely independent, and some go their own way shortly after being granted mageship. They tend to fear little beyond the loss of their freedom. |
Citadel
Umbrasia's house is reminiscent of a tomb, dusty and cold. Wispy tapestries hang from the ceiling, and tall statues keep watch over the long, solemn hallways. The interior is dark and mostly lit only by pale blue candlelight.
Lair
a
History
House Umbrasia was founded after the mothertoad stuff and all I think???