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|owner=[[Treechur Kriles]] - Warden
|owner=[[Treechur Kriles]] - Warden
|map=
|map=
|summary=The Underchambers serve as the City of Nodd's prison. Citizens who go against the Council, are too chaotic to control effectively, or don’t commit enough chaos are abducted and held here. The warden is [[Treechur Kriles]]. The uppermost levels of the Underchambers can be seen on the surface level as a building in the Omnillian district but then extends through each level of [[The Underbelly]] as it descends.
|summary=The Underchambers serve as Nodd's prison. The vast majority of its prisoners are those who simply refuse to participate for moral reasons, which the Council hopes to corrupt into being a proper gloam-making citizen.
|services=Those who have been imprisoned for inactivity will be subjected to custom-tailored tortures. The goal is to awaken something dark within these citizens before releasing them back into the streets. This essentially becomes a prolonged stimulist appointment, in which the tortures are relentlessly inflicted upon the individual. If the individual does not break or become twisted in some new fashion then the time spent being tortured is eventually considered payment enough and they are released.
 
Additionally, those who go against the Council, or are too chaotic to let roam free are also held here. The Council may also opt to send someone to the Underchambers for no reason at all.
 
The uppermost levels of the Underchambers can be seen on the surface level as a building in the Omnillian district, but it then descends down through each level of [[The Underbelly]], and can be accessed from each of these.
 
The warden of the Underchambers is [[Treechur Kriles]].  
|services=Those who have been imprisoned for inactivity will be subjected to custom-tailored tortures, pleasure, and exposure to a variety of taboo stimuli. The goal is to awaken something dark within these citizens before releasing them back into the streets.  
 
Failing this, the torture simply becomes a prolonged stimulist appointment, in which the Council collects what it feels it's owed before the prisoner is freed.


Heavily armed guards, constructs, and trained creatures stand at posts along every bridge, in every cell block, and in the elevators.
|atmosphere=The Underchambers are a subterranean tower consisting of three cylindrical columns, each containing a ring of prison cells on each floor, all connected by bridges in a triangular arrangement. An elevator carries passengers to any of the numerous levels. At the top of the tower is the lobby, staff headquarters, and a glass-covered courtyard for visitation. In front of the tower is [[the Amphitheater]], an area designed for carrying out public punishment and execution.
|atmosphere=The Underchambers are a subterranean tower consisting of three cylindrical columns, each containing a ring of prison cells on each floor, all connected by bridges in a triangular arrangement. An elevator carries passengers to any of the numerous levels. At the top of the tower is the lobby, staff headquarters, and a glass-covered courtyard for visitation. In front of the tower is [[the Amphitheater]], an area designed for carrying out public punishment and execution.


Each cell is tailored to meet the inmate's basic needs and contain them effectively. An inmate's identification number is their floor, ring, and cell numbers.
Each cell is tailored to meet the inmate's basic needs and contain them effectively. An inmate's identification number is their floor, ring, and cell numbers.


Inmates are organized according to crime and physiology, and under most circumstances may only socialize with others on their floor. All inmates are nude other than an ID collar. The collar fires an injection of sedatives and triggers one, if not several, placative spells if it passes past the boundary of the prison campus.
Inmates are organized according to crime and physiology, and under most circumstances may only socialize with others on their floor. All inmates are nude other than an ID collar. The collar fires an injection of sedatives and triggers one, if not several, disabling spells if it passes past the boundary of the prison campus.
 
Heavily armed guards, constructs, and trained creatures stand at posts along every bridge, in every cell block, and in the elevators.
|history=
|history=
|notableevents=
|notableevents=

Latest revision as of 18:38, 4 April 2024

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Summary

The Underchambers serve as Nodd's prison. The vast majority of its prisoners are those who simply refuse to participate for moral reasons, which the Council hopes to corrupt into being a proper gloam-making citizen.

Additionally, those who go against the Council, or are too chaotic to let roam free are also held here. The Council may also opt to send someone to the Underchambers for no reason at all.

The uppermost levels of the Underchambers can be seen on the surface level as a building in the Omnillian district, but it then descends down through each level of The Underbelly, and can be accessed from each of these.

The warden of the Underchambers is Treechur Kriles.

Services

Those who have been imprisoned for inactivity will be subjected to custom-tailored tortures, pleasure, and exposure to a variety of taboo stimuli. The goal is to awaken something dark within these citizens before releasing them back into the streets.

Failing this, the torture simply becomes a prolonged stimulist appointment, in which the Council collects what it feels it's owed before the prisoner is freed.

Atmosphere

The Underchambers are a subterranean tower consisting of three cylindrical columns, each containing a ring of prison cells on each floor, all connected by bridges in a triangular arrangement. An elevator carries passengers to any of the numerous levels. At the top of the tower is the lobby, staff headquarters, and a glass-covered courtyard for visitation. In front of the tower is the Amphitheater, an area designed for carrying out public punishment and execution.

Each cell is tailored to meet the inmate's basic needs and contain them effectively. An inmate's identification number is their floor, ring, and cell numbers.

Inmates are organized according to crime and physiology, and under most circumstances may only socialize with others on their floor. All inmates are nude other than an ID collar. The collar fires an injection of sedatives and triggers one, if not several, disabling spells if it passes past the boundary of the prison campus.

Heavily armed guards, constructs, and trained creatures stand at posts along every bridge, in every cell block, and in the elevators.