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|services=The basement levels of the citadel contain the apothecaries of House Psilysium. There is some amount of cultivation performed but most of their work focuses around the synthesis, distillation, combination, or any other method by which mind altering substances can be created or refined.
|services=The basement levels of the citadel contain the apothecaries of House Psilysium. There is some amount of cultivation performed but most of their work focuses around the synthesis, distillation, combination, or any other method by which mind altering substances can be created or refined.


The surface level entry to the citadel and the lower floors above it contain House Psilysium's expansive libraries. Almost any form of knowledge recorded that deals with the mind, thought, or philosophy in any form is likely to be found within the catalogues of the House's libraries. While there are plenty of books and tomes of recorded knowledge it's just as likely that one might find a voyeur glass or any other form of artifact that can repeat or record information.
The surface level entry to the citadel and the lower floors above it contain House Psilysium's expansive libraries. Almost any form of knowledge recorded that deals with the mind, thought, or philosophy in any form is likely to be found within the catalogs of the House's libraries. While there are plenty of books and tomes of recorded knowledge it's just as likely that one might find a voyeur glass or any other form of artifact that can repeat or record information.


The middle floors of the citadel hold the puzzle rooms and the illusory theater. The puzzle rooms are a series of rooms which change frequently and are crafted by House mages. Other mages may attempt to solve the puzzles purely for sake of the experience and enjoyment of the puzzle. Most puzzle rooms are inherently dangerous if not downright deadly but this hardly deters any true seekers of the mind. It is considered just as important to create a puzzle as to attempt to solve it, as the two aspects of question and answer are an important duality for any true thinker.
The middle floors of the citadel hold the puzzle rooms and the illusory theater. The puzzle rooms are a series of rooms which change frequently and are crafted by House mages. Other mages may attempt to solve the puzzles purely for sake of the experience and enjoyment of the puzzle. Most puzzle rooms are inherently dangerous if not downright deadly but this hardly deters any true seekers of the mind. It is considered just as important to create a puzzle as to attempt to solve it, as the two aspects of question and answer are an important duality for any true thinker.

Revision as of 08:09, 24 July 2023

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Summary

The citadel sits quietly deep within the depths of the Psilysium district, as if contemplating its own existence. Within its walls the mages of House Psilysium spend every waking moment in thought, often about the very nature of thought itself. Filo Rooke, the House's citygod, is contained within the highest portion of the structure - along with his thoughts.

Services

The basement levels of the citadel contain the apothecaries of House Psilysium. There is some amount of cultivation performed but most of their work focuses around the synthesis, distillation, combination, or any other method by which mind altering substances can be created or refined.

The surface level entry to the citadel and the lower floors above it contain House Psilysium's expansive libraries. Almost any form of knowledge recorded that deals with the mind, thought, or philosophy in any form is likely to be found within the catalogs of the House's libraries. While there are plenty of books and tomes of recorded knowledge it's just as likely that one might find a voyeur glass or any other form of artifact that can repeat or record information.

The middle floors of the citadel hold the puzzle rooms and the illusory theater. The puzzle rooms are a series of rooms which change frequently and are crafted by House mages. Other mages may attempt to solve the puzzles purely for sake of the experience and enjoyment of the puzzle. Most puzzle rooms are inherently dangerous if not downright deadly but this hardly deters any true seekers of the mind. It is considered just as important to create a puzzle as to attempt to solve it, as the two aspects of question and answer are an important duality for any true thinker.

The illusory theater is a sizable stage with ample seating where illusionary shows are put on almost non-stop. The contents of the shows vary wildly - sometimes they'll be tragic stories or comedic bits and other times there'll simply be music playing for a time. The most remarkable trait, however, is that despite being illusory the performances are more immersive as a result of House Psilysium's influence. Watching the unfolding of a play for too long will find one wholly immersed in the story and world, entirely unaware of its illusory nature nor the theater they're still actually sitting in while watching it.

At the highest levels of the structure are the pondering rooms. These are a series of fairly quiet spaces with pillows and soft music playing. Little else can be heard besides the groans and coughs of inebriated mages, whispers of conversation or debate, and the occasional raised voice of a disagreement. Almost all mages partaking of these spaces are heavily inebriated and deep in thought, delving as far into the internal realm of the mind as they possibly can.


Point(s) of Interest

  • Apothecary
  • Libraries
  • Puzzle rooms
  • Illusory theater
  • Pondering chambers