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Created page with "A curse is, for all intents and purposes, a sub-type of spell. Curses inherently have a triggering condition and an effect that results once triggered. Like most spells i..."
 
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A curse is, for all intents and purposes, a sub-type of [[spell]].
#REDIRECT [[Hex]]
 
Curses inherently have a triggering condition and an effect that results once triggered. Like most spells in Nodd the skill and power of the caster, gloam expenditure, belief, etc. are all involved as normal to determine the likelihood of success, degree of efficacy, duration, etc. as relevant.
 
A very simple example would be a curse that causes the inflicted to suffer any pain they attempt to inflict on the caster. Another might be a curse that causes the target agony anytime they knowingly speak falsely to the caster.
 
Curses are most often used for pre-emptive protection. Cursing a foe or enemy limits their options in attacks or retaliations lest they face consequences. Many curses are used in more mundane situations than simply combat, as well and they are not at all limited to combat situations.
 
[[Hex Tags]] are inherently useful for curses as they allow the attachment of a curse to an object and function as a delayed, disposable version of the given spell or curse. This would enable someone to protect a cherished item, the door to their home, personal effects, and so forth from theft and tampering. Powerful mages frequently protect their homes with a variety of devious and humiliating hex tags to dissuade thieves and intruders. Less scrupulous merchants may also curse their everyday wares with a tag for a variety of reasons. 
 
[[Category:Miscellaneous Concepts]]

Latest revision as of 05:39, 25 December 2022

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