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Hexes are spells which trigger their effects upon a certain condition being met, typically placed within an item or worked into markings. Almost any spell can be placed into a hexed item, and many conditions can be used as a trigger: One popular use involves a hex containing Coddle within areas that a mage would rather intruders not get into, to pacify any who are not the mage themselves upon entering.

  • Hex Tag - An artifact similar to a card one can imbue a disposable spell within, used by less magically inclined buyers to place a conditional trigger on a given spell and apply it to a target of their choice.
  • Hexmark - Similar to a hex tag in function, hexmarks are only placed upon individuals. Often triggered by the wearer taking an action, but may be used for other conditions being met. Hexmarks are not self sustaining and dissipate after their magic is used up.
  • Hexbrand - A longer lasting and more powerful version of a hexmark, often seen on individuals a mage wishes to enforce certain behaviors on, such as when forcing a target into servitude. Hexbrands also find use for lengthier punishments, and many savants will enforce the use of a hexbrand upon their apprentices.
  • Hex graffiti - A hex placed into a public space which triggers upon a viewer looking at it long enough to fully appreciate the work. Words and art both may carry a hex, but the artist must create something that is appealing yet easily digestible, lest the viewer either realize they're about to be hexed or simply grow bored with the art before them.

There are many other creative uses for hexes, as varied as the mages who use them. From lovers placing hexmarks upon themselves to enforce a vow, to merchants protecting their wares, hexes are always in demand. The categories above are popular uses, but do not present a comprehensive list.