The Control Aspect encapsulates all the desire to understand and manipulate parts of Nodd as a concept. Some might believe this to be very similar to the Change Aspect but, in truth, the two are in great opposition. The Control aspect also should not be confused with the idea of "order", either. Someone wishing to understand Control might vivisect a victim in an attempt to understand how gloam might be used to enhance or modify the individual's body. The more scientific explorations of gloam also tend to be through the Control Aspect, as it stems from a deep need to understand the smallest workings of things. While Change is satisfied so long as anything is happening, Control cannot be satisfied until it knows why and, if possible, how to manipulate it.
House Omnillian is the House that most embraces the Control Aspect and explores its manifestation in the world of Nodd. To ever think on how to improve something beyond its "natural" means, to obsess over minute details, to create false life because it is inherently superior to natural life is to seek Control.
Control aspected spells generally manipulate or alter a thing in a way that is somewhat predictable and methodical. Species aspected to control are those which enact control over others, seek it in their own lives, or are conceptually entwined with it.
Control Aspected Species
Control Aspected Spells
- Annotate
- Assess Artifact
- Aureole
- Bind
- Commence Routine
- Corrupt
- Detect Heat
- Expedite
- Illustrate
- Instill Sapience
- Peer
- Replicate
- Transplant
- Sigil Scramble
- Beckon Beast
- Instill Dullness
- Abstain
- Quell Bowels
- Cleanse
- Relieve
- Bestow Burden
- Synesthesize
- Stitch Features