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Created page with "{{Character |name=Flisk Primsnout |ref=fliskplaceholder.jpg |fullref=fliskref.jpg |refcaption=Flisk Primsnout |arcanogram=fliskarcanogram.png |species=Nurk |sex=Female |ge..."
 
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|affiliation=Cult of Quelsh
|affiliation=Cult of Quelsh
|role=[[Cult of Quelsh]] Leader
|role=[[Cult of Quelsh]] Leader
|synopsis=Mordecai Baalkor is the ringleader of Cirque du Sadique.
|synopsis=Flisk is the leader and founder of the Cult of Quelsh.
|appearance=Mordecai is a lehlt. He stands about 7 feet tall, not counting the tufted tips of his ears. He has a mauve pelt with wine colored hair and tufts, and fiery yellow eyes. His hooves and nails are a dark mahogany, and his genitalia is gray. He once had long, elaborate horns, but they have been removed, leaving only stumps that tend to be covered with decorative caps.
|appearance=Flisk is a nurk on the lighter and shorter side as far as average for nurks. She has grey skin with white fur. Despite being a nurk she has no boils, lesions, or parasites and is generally very tidy in appearance. Her eyes are both a pale blue.
|personality=Flisk speaks in a soft and calm tone but is by no means weak in her words nor does she give ground easily in discussion or conflict. She maintains a stern position towards things she believes in and will thusly defend them. Unlike many in Nodd she has always sought to improve herself and the space around her, making for an unusual individual among Nodd's streets.
|backstory=Her life ran the usual course for a citizen of Nodd up until the point at which she sought to join House Omnillian. She turned out to be a capable mage and was well received by her peers upon admittance to the House proper. As time passed she proved her ability and was called upon for larger projects where she finally had the opportunity to leverage her knowledge and growing power to better the city in a meaningful way.


​He’s very slender, and tends to be graceful in his movements. Like most lehlts, he takes great care in his personal appearance, and is usually overdressed for the occasion.
Unfortunately it wasn't until it was too late that she learned every good intentioned invention she fashioned or came up with was somehow corrupted, misused, or otherwise caused more harm than good. The most notable of which was the [[Spook|spook]], which she had a significant hand in the creation of. As Spooks were created and employed for increasingly pointless, harmful, or downright violent tasks she became disillusioned with House Omnillian as a method to achieve her goals and abandoned not just the House but the city itself. It was this which lead her to leave the city and ultimately found not just the Cult of Quelsh but the township of New Altar that grew around it as well.
|personality=Those who have dealt with Mordecai in any personal sense tend to describe him as fussy, histrionic and self-absorbed; to strangers whose approval is meaningful to him, he is aggressively charming. At his worst, he's known for violent tantrums and passionate outbursts, often while intoxicated.
|backstory=Mordecai Baalkor was Mercian Vetch's personal apprentice in his youth, by whom he was severely mistreated in a variety of ways, physically and otherwise. While Mordecai is unwilling to discuss past matters, it is widely assumed Mercian removed Mordecai’s horns out of jealousy.
 
The two founded Cirque du Sadique, though at the time Mercian was the face of the production, and took full credit for the show's inventive and spectacular feats - all of which were actually devised by Mordecai, offstage.
 
The circus quickly grew in infamy, and soon hordes of fans choked the stands, each hoping to be selected as a volunteer for Mercian's next grisly trick. All the attention caused Mercian to grow in power, while Mordecai remained as he was.
 
​After Mercian competed in GodGrinder and was made a citygod, the circus was left to Mordecai to run; he now received the belief and chaos generated by the show's spectacles, which helped him grow in power, and the circus in infamy. It eventually came to include a carnival, in which the rides and attractions all presented deadly delights for Nodd’s unquenchable bloodthirst.
 
​To this day, Mordecai continues to run the sadistic circus and carnival, which takes place every turn during The Darkening phase.
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Revision as of 04:11, 2 April 2023

Flisk Primsnout
Flisk Primsnout
Character Reference
Character Reference
Character's Personal Arcanogram
Character's Personal Arcanogram
Full name
Flisk Primsnout
Species
Weight
37 lbs / 16 kg
Height
3'2" / 96cm
Affiliation
Role

Flisk is the leader and founder of the Cult of Quelsh.

Appearance

Flisk is a nurk on the lighter and shorter side as far as average for nurks. She has grey skin with white fur. Despite being a nurk she has no boils, lesions, or parasites and is generally very tidy in appearance. Her eyes are both a pale blue.

Personality

Flisk speaks in a soft and calm tone but is by no means weak in her words nor does she give ground easily in discussion or conflict. She maintains a stern position towards things she believes in and will thusly defend them. Unlike many in Nodd she has always sought to improve herself and the space around her, making for an unusual individual among Nodd's streets.

Backstory

Her life ran the usual course for a citizen of Nodd up until the point at which she sought to join House Omnillian. She turned out to be a capable mage and was well received by her peers upon admittance to the House proper. As time passed she proved her ability and was called upon for larger projects where she finally had the opportunity to leverage her knowledge and growing power to better the city in a meaningful way.

Unfortunately it wasn't until it was too late that she learned every good intentioned invention she fashioned or came up with was somehow corrupted, misused, or otherwise caused more harm than good. The most notable of which was the spook, which she had a significant hand in the creation of. As Spooks were created and employed for increasingly pointless, harmful, or downright violent tasks she became disillusioned with House Omnillian as a method to achieve her goals and abandoned not just the House but the city itself. It was this which lead her to leave the city and ultimately found not just the Cult of Quelsh but the township of New Altar that grew around it as well.