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It is not known if the world of Nodd ever had some form of natural light, though all surmise there must surely have been <i>something</i>. As long as can be remembered, however, an artificial sun has been created to create a cycle of light and dark through powerful magics that are said to date back to the city's very founding. | It is not known if the world of Nodd ever had some form of natural light, though all surmise there must surely have been <i>something</i>. As long as can be remembered, however, an artificial sun has been created to create a cycle of light and dark through powerful magics that are said to date back to the city's very founding. | ||
Weather seems to manifest in and around Nodd in | Weather seems to manifest in and around Nodd in vaguely predictable patterns. Precipitation precedes a shift in temperature and dry spells lead, eventually, to rain. Seasons shift from warm to cold and rains linger for long periods then disappear for just as long. | ||
It is Nodd's chaotic nature, however, that makes any more than general predictions of these sorts impossible. Rain one day can just as easily be a rain of mephitoads the next, and it is the Council's goal that encouraging indulgence and chaos helps minimize these unpredictable events. Fortunately unusual rain is of a lesser worry than greater chaotic catastrophes, but can be seen as a sign of insufficient chaos. | |||
As Nodd lacks any proper celestial bodies the night sky is dead and empty, at least without the further efforts of mages. Apprentice mages, especially of House Psilysium, have taken to a habit of "playing" with the night sky and will dot the heavens with patternings of stars, streaks of comets, and variably gibbous moons all for the sake of practicing their craft. | As Nodd lacks any proper celestial bodies the night sky is dead and empty, at least without the further efforts of mages. Apprentice mages, especially of House Psilysium, have taken to a habit of "playing" with the night sky and will dot the heavens with patternings of stars, streaks of comets, and variably gibbous moons all for the sake of practicing their craft. | ||
[[Category:Miscellaneous Concepts]] | [[Category:Miscellaneous Concepts]] |
Revision as of 10:03, 6 January 2022
It is not known if the world of Nodd ever had some form of natural light, though all surmise there must surely have been something. As long as can be remembered, however, an artificial sun has been created to create a cycle of light and dark through powerful magics that are said to date back to the city's very founding.
Weather seems to manifest in and around Nodd in vaguely predictable patterns. Precipitation precedes a shift in temperature and dry spells lead, eventually, to rain. Seasons shift from warm to cold and rains linger for long periods then disappear for just as long.
It is Nodd's chaotic nature, however, that makes any more than general predictions of these sorts impossible. Rain one day can just as easily be a rain of mephitoads the next, and it is the Council's goal that encouraging indulgence and chaos helps minimize these unpredictable events. Fortunately unusual rain is of a lesser worry than greater chaotic catastrophes, but can be seen as a sign of insufficient chaos.
As Nodd lacks any proper celestial bodies the night sky is dead and empty, at least without the further efforts of mages. Apprentice mages, especially of House Psilysium, have taken to a habit of "playing" with the night sky and will dot the heavens with patternings of stars, streaks of comets, and variably gibbous moons all for the sake of practicing their craft.