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Created page with "{{Role| |name=Council Architect |ref=councilarchitectsmall.jpg |fullref=councilarchitectref.jpg |refcaption=A Council Architect |arcanogram=councilarchitect.png |councilrole=..." |
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|type=Maintenance / Repair | |type=Maintenance / Repair | ||
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|summary=Council Architects handle any and all building-related needs of the council. Given the living nature of most structures in Nodd they often work closely with both Botanists and Menagerists alike in order to provide proper care. Their work involves equal parts knowledge of magic and biology alike to maintain the structures of the spire. | |summary=Council Architects handle any and all building-related needs of the council. Given the living nature of most structures in Nodd they often work closely with both Botanists and Menagerists alike in order to provide proper care. Their work involves equal parts knowledge of magic and biology alike to maintain the structures of the spire. Due to their need to venture into more restricted and secretive parts of the spire some architects are bound by various curses and magics that affect their memories, ability to speak about certain subjects, and more. To betray the Council's trust is to invite much ill fortune on oneself. | ||
|gallery= | |gallery= | ||
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}} | }} |
Revision as of 03:36, 4 January 2022
Council role?
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Maintenance / Repair
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Council Architects handle any and all building-related needs of the council. Given the living nature of most structures in Nodd they often work closely with both Botanists and Menagerists alike in order to provide proper care. Their work involves equal parts knowledge of magic and biology alike to maintain the structures of the spire. Due to their need to venture into more restricted and secretive parts of the spire some architects are bound by various curses and magics that affect their memories, ability to speak about certain subjects, and more. To betray the Council's trust is to invite much ill fortune on oneself.