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|name=House Morphoria
|name=House Morphoria
|mainimage=psilysiummain.jpg
|mainimage=psilysiummain.jpg
|crest=morphoriacrest.png
|crest=psilysiumcrest.png
|arcanogram=psilysiumarcanogram.jpg
|arcanogram=psilysiumarcanogram.jpg
|hq=psilysiumcitadel.jpg
|hq=psilysiumcitadel.jpg

Revision as of 07:50, 1 January 2022

Affiliation Image
Affiliation Image


Affiliation Crest
Affiliation Crest
Affiliation Arcanogram
Affiliation Arcanogram
Affiliation Structure
Affiliation Structure
Citygod
Familiar
Affiliation Leader
Affiliation Leader
{{{familiarblurb}}}
{{{familiarblurb}}}
Notable Individuals

The house of Psilysium is the house that represents the mind aspect of magic. Their symbols include consciousness, dreams, substance-use, mazes, and puzzles. Filo Rooke is Psilysium’s citygod.

Magic

Their general tactic is to undo their opponent through manipulation of the mind.

Aesthetic

Teal and purple hues color the dimly-lit interior, which is decorated with optical illusions in the form of paintings and patterns, as well as many hanging birdcages and perches for the roaming queril.

Sects

The Vexed Ones and the Lucid Ones make up Psilysium's sects.

Sect Image
Sect Image
The Vexed Ones
Sect Image
Sect Image
The Lucid Ones
This sect focuses on exploration and manipulation of the consciousness. With a love of perplexing the self and others, their fellowship includes puzzle-makers, illusionists, and psychic puppetmasters.

A typical Vexed One is a collector of experiences. They love the exotic and the bizarre, and seek novelty at any cost. With their bottomless cache of unlikely anecdotes, a Vexed One can't help but to be entertaining company.
This sect focuses on knowledge and understanding. These are professors, apothecarists, and philosophers, whose interest in Psilysium is of a more academic or constructive nature.

A typical Lucid One is a brilliant thinker. They may be seen as brooding, cynical or severe, but they carry the burden of their being at all times. Dialogues with a Lucid One - and the monologues they frequently turn into - are invaluable treasures.

Citadel

Much of the house is labyrinthine, and a confusing hell to navigate; many of its halls and rooms seem to serve no purpose whatsoever, and some include cryptic puzzles - likely to befuddle guests and lower ranks. The house's official familiar, the queril, either helps or hinders one's progress through the house with its illusory antics.

History

Psilysium was founded when stuff happened