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|summary=The Underchambers serves as City of Nodd's prison.  Citizens who go against the Council, are too chaotic to control effectively, or don’t commit enough chaos are abducted and held here. The warden is [[Treechur Kriles]].
|summary=The Underchambers serves as City of Nodd's prison.  Citizens who go against the Council, are too chaotic to control effectively, or don’t commit enough chaos are abducted and held here. The warden is [[Treechur Kriles]].
|services=Those who have been imprisoned for inactivity will be subjected to custom-tailored tortures. The goal is to awaken something dark within these citizens before releasing them back into the streets.
|services=Those who have been imprisoned for inactivity will be subjected to custom-tailored tortures. The goal is to awaken something dark within these citizens before releasing them back into the streets. This essentially becomes a prolonged stimulist appointment, in which the tortures are relentlessly inflicted upon the individual. If the individual does not break or become twisted in some new fashion then the time spent being tortured is eventually considered payment enough and they are released.


Heavily armed guards, constructs, and trained creatures stand at posts along every bridge, in every cell block, and in the elevators.
Heavily armed guards, constructs, and trained creatures stand at posts along every bridge, in every cell block, and in the elevators.

Revision as of 06:02, 17 January 2023

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Location
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Owner


Summary

The Underchambers serves as City of Nodd's prison. Citizens who go against the Council, are too chaotic to control effectively, or don’t commit enough chaos are abducted and held here. The warden is Treechur Kriles.

Services

Those who have been imprisoned for inactivity will be subjected to custom-tailored tortures. The goal is to awaken something dark within these citizens before releasing them back into the streets. This essentially becomes a prolonged stimulist appointment, in which the tortures are relentlessly inflicted upon the individual. If the individual does not break or become twisted in some new fashion then the time spent being tortured is eventually considered payment enough and they are released.

Heavily armed guards, constructs, and trained creatures stand at posts along every bridge, in every cell block, and in the elevators.

Atmosphere

The Underchambers are a subterranean tower consisting of three cylindrical columns, each containing a ring of prison cells on each floor, all connected by bridges in a triangular arrangement. An elevator carries passengers to any of the numerous levels. At the top of the tower is the lobby, staff headquarters, and a glass-covered courtyard for visitation. In front of the tower is the Amphitheater, an area designed for carrying out public punishment and execution.

Each cell is tailored to meet the inmate's basic needs and contain them effectively. An inmate's identification number is their floor, ring, and cell numbers.

Inmates are organized according to crime and physiology, and under most circumstances may only socialize with others on their floor. All inmates are nude other than an ID collar. The collar fires an injection of sedatives and triggers one, if not several, placative spells if it passes past the boundary of the prison campus.