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Ordinances are laws, rules, or other restrictions levied upon various portions of the city, districts, or locales as seen fit. Generally speaking they are unpredictable in nature, tend to lack much rhyme or reason, difficult to remember due to often changing, and even harder to follow. Ultimately this means [[Council Pawns]] can almost always find a justifiable reason to harass or trouble any citizen they choose.
Ordinances refer to ever-changing rules imposed on the citizens of Nodd. These tend to be nonsensical, unpredictable, and are often self-contradictory or impossible to follow. Most citizens see ordinances exclusively as a means of tormenting citizens rather than any sort of legitimate attempt to keep the City running smoothly.  


Examples:
[[Council Pawns]] enforce ordinances, meaning they almost always have justifiable reason to harass, imprison, or even execute an otherwise compliant citizen.
 
A well-known Noddish card game by the name of [[Whim]] was inspired by the existence of ordinances - which are sometimes referred to as "The City's Whims".


One must be eating soup while traveling through this district; soup drinking is not tolerated and will be grounds for severe punsihment.






[[Category:Major Concept]]
[[Category:Major Concept]]

Latest revision as of 20:02, 9 August 2024

Ordinances refer to ever-changing rules imposed on the citizens of Nodd. These tend to be nonsensical, unpredictable, and are often self-contradictory or impossible to follow. Most citizens see ordinances exclusively as a means of tormenting citizens rather than any sort of legitimate attempt to keep the City running smoothly.

Council Pawns enforce ordinances, meaning they almost always have justifiable reason to harass, imprison, or even execute an otherwise compliant citizen.

A well-known Noddish card game by the name of Whim was inspired by the existence of ordinances - which are sometimes referred to as "The City's Whims".